ongoing action evolution
Gameplay Design Focusing on High Impact, Responsive Action
Custom input buffer system designed to catch all player inputs and allow for input combinations of various timings. A breakdown video of this can be seen to the right.
Character Design, Modeling, Illustration
Vertex Displacement Shaders combined with unique models allow additional animation possibilities, creating smears and squash/stretch in real-time animation without requiring a unique rig
Post-Processing
C# Programming and Design in Unity
Ongoing Work In Progress Project
other projects and jams
Quick production of 3D and 2D game and VFX assets for prototyping and promotional materials:
Design, Modelling, Rigging, and Animation
World Weather FX
Weather lookup app + shader effects
(Breakdown video can be seen to the right.)
GUI Effects
Weather effects are achieved through a combination of a Unity URP shader graph, procedurally generated with exposed variables to allow easy designer control, and a particle system
A custom Canvas-based particle system was designed with built-in object pooling for performance
C# Programming in Unity3D
API lookups are sent via Unity Web Requests to openweathermap.org and worldtimeapi.org
Latitude and Longitude coordinates are acquired through finding the texture coordinate at the point where the user clicks on the globe, allowing weather lookups of approximate coordinates anywhere in the world