ongoing action evolution
Gameplay Design Focusing on High Impact, Responsive Action
Custom input buffer system designed to catch all player inputs and allow for input combinations of various timings. A breakdown video of this can be seen to the right.
Character Design, Modeling, Illustration
Vertex Displacement Shaders combined with unique models allow additional animation possibilities, creating smears and squash/stretch in real-time animation without requiring a unique rig
Post-Processing
C# Programming and Design in Unity
Ongoing Work In Progress Project